Sound Design by Mouth

The various skills of the little dots presented us with big challenges. As the game is very fast the player is always confronted with sounds. According to this the sound effects must not be too obtrusive but also give concrete feedback to the player. Our solution was to design the sounds very organic. Sounds which are based on things you’ve recorded in reality are often much softer and more transparent than sounds which were created artificially. Because of many „pops “and „plops “ in the game we often stood in front of the microphone by ourselves.

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